An Untitled Interaction was, as the name suggests, intended to be an interactive story, delivered online using the "nScription engine", a set of software routines that I coded up for just this purpose. But the story concept was too ambitious for the fledgling technology. The deeper into it I wrote, the more time-consuming it became to reconcile the alternate storylines with each other—a problem that grew exponentially until the project simply died of obesity and old age. But not before I'd learned a critical lesson from the experience. My painstakingly meticulous approach to writing, being particularly unsuited to this kind of project,
will have to be abandoned going forward.
It's a conclusion that I naturally couldn't accept without some resistance. Make that, lifelong resistance. But failing so spectacularly the first time out of the gate with this new engine, has driven the point home pretty effectively. And it's probably saved me a slew of excruciatingly difficult near-misses before eventually coming to the same inevitable understanding about
what has to change.
Directed, lit, and shot by myself on Digital Video,
An Untitled Interaction still serves as a example of the solid production values that can be achieved on even a frayed shoestring budget...
An Untitled Interaction