cinema  full journal 
the sound of water
050321.16
A proof of concept. My first experiment in something I've long contemplated: the photographic quad, with 16 photographs representing 16 narrative beats. It's the visual analogue of the scripts that I have been writing here. I first considered producing photoquads simply to combine my obsession with the nuts and bolts of narrative with my interest in photography. And it's an idea I've resurrected now because, with every narrative beat requiring only a single flick of a shutter, it represents the cheapest possible visual exploration (in terms of production time) toward the goals of the Experiment.
 
Since Macintosh and PC computers have quite different standard display characteristics, I've produced two versions of the same sequence:
Mac Version (for Gamma 1.8)
PC Version (for Gamma 2.2)
(Try this if the PC version looks washed out.)(Try this if the Mac Version looks dark and muddy.)
If you feel like answering any questions about this sequence in a comment below, here are the ones I'm mainly interested in: What other possible progressions do you see for this sequence? After which shot do you see an alternate sequence diverging? Do you see the alternate sequence then sharing any shots in common with the original sequence after the point of divergence? Do you envision a spot in the sequence where your alternate storyline could converge again into with the original, producing different meanings out of the same final shots? How many resources can be shared by two different meanings, and for how long?

These are the sorts of questions I'll be asking of narrative photography.
 
 
the rogue
050323.22
The last pic seems somewhat...dissatisfied. Where he started with one key he now has the lot and he *still* don't seem happy. And the other guys have this "We've been going in circles!" kinda thing goin' on. Where did they go wrong? The second-last pic had a sense of urgency(they're running?) to it. Did the guy make the right decision in leaving the girl?

But what if the first four pics were in fact the end of the story? Perhaps by handing over the key he gives pause to reflect on the events that led up to this moment. She takes the key, they say their goodbyes and they part ways. The rest is what happened *before*! Staring down the street monolith is the begining. The long walk. He is going somewhere, made obvious by checking the map. But who is the guy with the keys? The adversarialy-positioned low angle suggests...well, an adversarial relationship between these guys. Or does the Scruffy guy have the edge, wearing his keys like a Smith & Wesson?

They share something: a need to have an itch scratched. And whose this third guy? Hired goon? Company man? I think it's all his fault the deal doesn't go through. He's the eyes of the Unseen Player. The Snitch. The Monkey in the Wrench. Why else would Scruffy hand off the keys so surreptitiously?

So it's a failure. In the end, the keys have no value. Dude holds them up like there are no locks left to open. No victory here. What does he tell his Lady?
 
 
paul
050324.12
Some cool comments there. Definitely different from the way I originally envisioned it, which is part of the point of asking these types of questions. The part that comes closest to spirit I envisioned is this part here...
He started with one key he now has the lot and he *still* don't seem happy. And the other guys have this "We've been going in circles!" kinda thing goin' on. Where did they go wrong? The second-last pic had a sense of urgency(they're running?) to it. Did the guy make the right decision in leaving the girl?
That sounds like my life in a nutshell. Maybe a lot of people's lives. These are exactly the sorts of issues that I meant to explore.

It's fascinating to see how many interpretations there are for the keys. But the keys are meant to represent a tool, not the goal. For a sense of what the goal might be, think about the title. It's called "The Sound of Water," even though there is no water ever in the frame, in fact the shots are really 'parched' looking, if you can call it that. Nor is there any ground ever in the frame, so you can imagine water wherever you like, and I thought where people might imagine it would be an interesting question, although nobody has mentioned it so maybe it isn't.

Your idea is really interesting about changing the order to place the 'breakup' sequence at the end ... that would definitely change the range of meanings suggested. It changes it from a story that stands on the knife-edge of victory or loss to one that stands at more of a distance, in contemplation (or trauma?) at the memory of the stroke of that knife, but it doesn't necessarily impose any more specific an interpretation of how successful was the quest than the original sequence. I like that.
 
 
  
 
 


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